Spectral Lemuring is, as the name implies, a spectral processing effect which is inspired by a discontinued freeware plugin with a similar name. The feature set isn’t exactly the same, but like the plugin that inspired it, it can process the high-magnitude and low-magnitude parts of the FFT signal separately, and can also “freeze” the signal.

Among the ways it differs from its inspiration are the separate pitch shifting for high and low-magnitude signals, and a resynthesis section (another way of “rebuilding” the FFT signal) which can be mixed with the iFFT output. The split point for the high and low-magnitude signals can also be modulated.

This plugin is mostly finished, though I will probably be adding preset management as present in other recent FSA plugs, fixing some graphical stuff, etc. Patreon supporters get access to a preview version, available from the FSA Patreon page.

The audio in this one is all hardware generated, with sounds coming from Loid, my DIY Lunetta-style modular, plus effects. Video is footage from the game Ultimate Epic Battle Simulator, processed with Acid Cam.

Noise Therapy: Session 019

The audio in this one is all hardware generated, with sounds coming from Loid, my DIY Lunetta-style modular, plus effects. Video is footage from the game Ult…

This is something I’ve been meaning to do since I heard about it, and finally got finished and sent. I have contributed a set of samples to the Stargate Sample Pack, which is described like so:

A properly open source, crowd sourced, free, royalty-free, attribution-free sample pack, designed for the common use-cases and a relatively small download size. Stargate DAW projects bundle the samples they use, but nearly all sample packs either do not allow redistributing samples, or have vague licensing that makes distributing samples questionable or difficult. This sample pack aims to create high quality samples, for free, that can be used by anybody for any purpose, without restriction.

My contribution includes drums, loops, some guitar noises, synthetic sound fx, and a few “found sounds.”

I mentioned the Stargate DAW in an update to the “Free Windows Studio” article, but in case you haven’t heard about it, it is described by the devs as “a DAW for everybody, regardless of socio-economic status,” and is designed to be “capable of running on all CPU architectures, past, present and future.” Though I haven’t found time to play with it much myself, I really like the idea, and I’m excited to be contributing in some small part to the project. You can read more about it (and how to contribute yourself if interested) here:

GitHub – stargateaudio/stargate-sample-pack

A properly open source, crowd sourced, free, royalty-free, attribution-free sample pack, designed for the common use-cases and a relatively small download size. Stargate DAW projects bundle the samples they use, but nearly all sample packs either do not allow redistributing samples, or have vague licensing that makes distributing samples questionable or difficult.

Once again playing with VCV Rack 2. The video in this one is footage from Mechwarrior 5: Mercenaries, mangled with Acid Cam.

Noise Therapy: Session 018

Once again playing with VCV Rack 2. The video in this one is footage from Mechwarrior 5: Mercenaries, mangled with Acid Cam.https://www.lostsidedead.biz/The …

As usual, the VCV patch is available from the Patches page.