Particul is another noisebox/sound generator based around two noisy random-ish generators, each with lowpass and bandpass filters, which can then be run through a frequency shifter and delay. The synth itself is finished, and a preview version is available from the FSA Patreon page. The final version will come with a few more presets, but otherwise it’s done. I also need to write the readme, so the preview version has no documentation.

Here’s an audio example:

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from the game Superflight, processed with Acid Cam.

Noise Therapy: Session 009

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from th…

Thanks to KVR user Erisian for reporting this bug. There was a silly mistake in the installer which made it create the subdirectories for the presets twice, making them invisible to the plugin itself. This error has been fixed, so you can either uninstall it, download the updated installer (same link) and reinstall, or just move the presets from “C:\Users\[user name]\Documents\VST3 Presets\Kevin Breidenbach\FSA Shapeulator\Kevin Breidenbach\FSA Shapeulator” to just “C:\Users\[user name]\Documents\VST3 Presets\Kevin Breidenbach\FSA Shapeulator\”

Sorry for the inconvenience!

As previously noted, Shapeulator is a subtractive synth at its core, with a couple added bells & whistles. It is best at percussion, fx sounds, and other weirdness, and isn’t necessarily designed to sound “good” in the traditional sense, though it can do standard VA-style sounds too. This probably just won’t be your first choice for such things.

See the VST page for downloads and audio demos. Note that this one has an installer available to make it easier to get the presets where they need to be.

This one was made by processing the sound of a contact mic on a humidifier through hardware and software effects. The video is footage from the game Signal From Tolva, processed through a stack of 3 AcidCam filters. Enjoy!

Noise Therapy: Session 007

The audio in this one was made by putting a contact mic on my humidifier, and adding lots of effects, both hardware and software. As usual, feedback loops we…

Been working on something here… this synth uses a non-standard sort of waveshaping/distortion to generate sounds. As with most FSA stuff, the sounds it makes can be pretty ugly. The waveshaping bit can produce aliasing, and no effort has been made to prevent that. Most of the rest of the synth will be familiar to anyone who has used subtractive synthesis: envelopes, filters, etc. The one other novel thing about this unit (to be called the “Shapeulator”) is that there is a resonator before the filter. The resonator uses tuned delays to bolster the sound, and these delays can be modulated to produce chorusing sorts of sounds and other things. Here’s a little sound demo:

Join my Patreon if you would like early access. The synth is mostly done, just needs the GUI finished and presets made. I will be putting an early version without these things up for patrons.

About 0:40 in, something glitched out in this one, but it kept sounding cool, so I went with it. Sound sources in this one are Klevgrand’s Pipa and iZotope’s Iris being driven by HoRNet’s HATEFISh Euclidean sequencer, with some additional MIDI mangling being done with some of Bidule’s built-in tools. Lots of effects and feedback as usual.

Noise Therapy: Session 006

About 0:40 in, something glitched out in this one, but it kept sounding cool, so I went with it. Sound sources in this one are Klevgrand’s Pipa and iZotope’s…