A bit of VCV Rack drone action. Video is footage from the Kitty Horrorshow game Roads from the Haunted Cities Vol. 2 collection, processed with Acid Cam. Assembly and some additional video processing was done in Kdenlive.

As usual, the VCV Rack patch is available from here.

Noise Therapy: Session 024

A bit of VCV Rack drone action. Video is footage from the Kitty Horrorshow game Roads from the Haunted Cities Vol. 2 collection, processed with Acid Cam.http…

Back to VCV Rack for the audio here, video is a combo of my favorites: MilkDrop 2 being processed through Acid Cam. The VCV Rack patch is available from the FSA website, linked below.

As always (though I haven’t mentioned it recently), everything was assembled in Kdenlive. The VCV patch is available from the sounds page here.

Noise Therapy: Session 023

Back to VCV Rack for the audio here, video is a combo of my favorites: MilkDrop 2 being processed through Acid Cam. The VCV Rack patch is available from the …

Audio in this one is from Bespoke Synth, using several layers of processing and fx on a single sample. Video is footage from the game “Pente,” one of the games in the Haunted Cities collection from Kitty Horrorshow, processed with Acid Cam.

Noise Therapy: Session 022

Audio in this one is from Bespoke Synth, using several layers of processing and fx on a single sample.https://www.bespokesynth.com/Video is footage from the …

Spectral Lemuring, a lo-fi spectral processing/pitch-shifting effect, has been released (Windows 64, VST3, free/donationware). You can hear an audio demo and download it at its dedicated page here.

If you remember Spectral Monkeyage, it’s kinda like that, and (as the name implies) is created as a sort of nod in the direction of that “classic” plugin from Shiny FX. It isn’t meant to be a direct remake or anything, but uses some similar concepts, and may fill a similar niche in one’s arsenal. Note that I have no affiliation with Shiny FX (the developer of Spectral Monkeyage), and this is only inspired by the namesake.

VST and VST3 are trademarks of Steinberg Media Technologies AG

I’ve been uploading stuff to patchstorage.com, starting with my VCV Rack patches. I’ve also started adding Reaktor stuff, and in the process have made a demo video for Loid’s Cousin. The others will follow in the near future.

Loid’s Cousin (Reaktor synth) Demo

“Loid’s Cousin” is a noisebox/sound generator based on concepts from my DIY Lunetta modular, complete with blinkenlichten. Lunettas are simple machines based…

Ambientish noise from VCV Rack. Video is footage of the game Soul Calibur VI, processed with Acid Cam. The VCV patch is available here, in the usual place.

Noise Therapy: Session 021

Ambientish noise from VCV Rack. Video is footage of the game Soul Calibur VI, processed with Acid Cam.VCV Rack: https://vcvrack.com/Acid Cam: https://www.los…

Back to playing with VCV Rack. This one is more rhythmic than most of the stuff I’ve been doing with these. As usual, the patch is available from the Synth Patches area. The video is from MilkDrop 2, with some added bits from Visions of Chaos.

Noise Therapy: Session 020

Back to playing with VCV Rack. This one is more rhythmic than most of the stuff I’ve been doing here. As usual, the patch will be available from the FSA webs…

Spectral Lemuring is, as the name implies, a spectral processing effect which is inspired by a discontinued freeware plugin with a similar name. The feature set isn’t exactly the same, but like the plugin that inspired it, it can process the high-magnitude and low-magnitude parts of the FFT signal separately, and can also “freeze” the signal.

Among the ways it differs from its inspiration are the separate pitch shifting for high and low-magnitude signals, and a resynthesis section (another way of “rebuilding” the FFT signal) which can be mixed with the iFFT output. The split point for the high and low-magnitude signals can also be modulated.

This plugin is mostly finished, though I will probably be adding preset management as present in other recent FSA plugs, fixing some graphical stuff, etc. Patreon supporters get access to a preview version, available from the FSA Patreon page.

The audio in this one is all hardware generated, with sounds coming from Loid, my DIY Lunetta-style modular, plus effects. Video is footage from the game Ultimate Epic Battle Simulator, processed with Acid Cam.

Noise Therapy: Session 019

The audio in this one is all hardware generated, with sounds coming from Loid, my DIY Lunetta-style modular, plus effects. Video is footage from the game Ult…