This one’s a bit late due to my family being evacuated from our home this past week due to a nearby forest fire. We are home and safe now, thankfully.

Video is footage from the Doom engine game Shrine II, processed with Acid Cam. Audio is noise from VCV Rack. The VCV patch is available from the patches page.

Noise Therapy: Session 27

This one’s a bit late due to my family being evacuated from our home this past week due to a nearby forest fire. We are home and safe now, thankfully.Video i…

Audio from VCV Rack, video is footage from Mechwarrior 5 and Garrison: Archangel, combined using compositing in Kdenlive, and further processed with Acid Cam.

The VCV patch, and a list of used modules, is available here.

Noise Therapy: Session 026

Audio from VCV Rack, video is footage from Mechwarrior 5 and Garrison: Archangel, combined using compositing in Kdenlive, and further processed with Acid Cam…

An attempt to recreate Slacker’s Melody Generator in VCV Rack. Since I couldn’t find a module that works like the 4051 as a demuxer,* I finagled a workaround of sorts that seems to provide similar audio results, at the cost of more complexity. In fact, there are really 2 finagled solutions here, one of which is the 4019/DAC combo, which could be removed for a more “pure” solution.

The patch can be found here, and comes with a text file that lists the modules used.

VCV Rack – Melodegenerator

A Lunetta-inspired patch, attempting to recreate the Slacker Melody Generator circuit. The original schematic can be found here:https://electro-music.com/for…

* Note: I’m not necessarily saying such a module doesn’t exist, just that I couldn’t find it if it does– feel free to get in touch if you know of one.

The audio in this one comes from a sample-mangling session done in Bespoke Synth, which was then brought into Bidule for further processing via hardware and software.

The video is footage from the game Ubermosh: Santicide, processed in Acid Cam.

Noise Therapy: Session 025

The audio in this one comes from a sample-mangling session done in Bespoke Synth, which was then brought into Bidule for further processing via hardware and …

A bit of VCV Rack drone action. Video is footage from the Kitty Horrorshow game Roads from the Haunted Cities Vol. 2 collection, processed with Acid Cam. Assembly and some additional video processing was done in Kdenlive.

As usual, the VCV Rack patch is available from here.

Noise Therapy: Session 024

A bit of VCV Rack drone action. Video is footage from the Kitty Horrorshow game Roads from the Haunted Cities Vol. 2 collection, processed with Acid Cam.http…

Back to VCV Rack for the audio here, video is a combo of my favorites: MilkDrop 2 being processed through Acid Cam. The VCV Rack patch is available from the FSA website, linked below.

As always (though I haven’t mentioned it recently), everything was assembled in Kdenlive. The VCV patch is available from the sounds page here.

Noise Therapy: Session 023

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Audio in this one is from Bespoke Synth, using several layers of processing and fx on a single sample. Video is footage from the game “Pente,” one of the games in the Haunted Cities collection from Kitty Horrorshow, processed with Acid Cam.

Noise Therapy: Session 022

Audio in this one is from Bespoke Synth, using several layers of processing and fx on a single sample.https://www.bespokesynth.com/Video is footage from the …

Ambientish noise from VCV Rack. Video is footage of the game Soul Calibur VI, processed with Acid Cam. The VCV patch is available here, in the usual place.

Noise Therapy: Session 021

Ambientish noise from VCV Rack. Video is footage of the game Soul Calibur VI, processed with Acid Cam.VCV Rack: https://vcvrack.com/Acid Cam: https://www.los…