Once again playing with VCV Rack 2. The video in this one is footage from Mechwarrior 5: Mercenaries, mangled with Acid Cam.

Noise Therapy: Session 018

Once again playing with VCV Rack 2. The video in this one is footage from Mechwarrior 5: Mercenaries, mangled with Acid Cam.https://www.lostsidedead.biz/The …

As usual, the VCV patch is available from the Patches page.

Playing with VCV Rack again… the audio and video both originate there with this one, though the video has been given the Acid Cam treatment. This patch was made in V1 of Rack, and I haven’t tested it to see if everything will load in the recently-released V2. The patch will be made available here just the same.

Noise Therapy: Session 016

Playing with VCV Rack again… the audio and video both originate there with this one, though the video has been given the Acid Cam treatment. This patch was…

The audio in this one comes from NANDroid, being processed in Plogue’s Bidule (with Autophage, among other things). The video is footage of the game Deer Simulator run through Acid Cam.

Noise Therapy: Session 015

Audio in this one comes from the recently-released VST3i NANDroid, which is free, and can be downloaded from the FSA website:https://www.fstateaudio.com/?pag…

The audio in this one comes from Loid (hardware Lunetta-style modular) being processed through various things in the Bespoke Synth modular DAW.

The video is footage of my wife and I playing Dead or Alive 6, glitched beyond recognition with Acid Cam.

Noise Therapy: Session 014

The audio in this one comes from Loid (hardware Lunetta-style modular) being processed through various things in the Bespoke Synth modular DAW.https://www.be…

Trying out a new toy in this one, a free/donationware modular host called Bespoke Synth.

Bespoke

Bespoke is a software modular synthesizer. It contains a bunch of modules, which you can connect together to create sounds. Bespoke is like a DAW* in some ways, but with less of a focus on a global timeline. Instead, it has a design more optimized for jamming and exploration.

I’m enjoying it very much. 🙂 The audio here is all coming from two recordings of native New Zealand birds called Tuis, which make really cool sounds. I grabbed samples of the audio from an Instagram post by a friend of my wife (the post seems to be gone now).

Most of the processing is being done with Bespoke’s built-in modules, messing with playback speed and position, and adding some stutter and delay effects. There is a VST plugin providing reverb (bx_rooMS), and another on the main stereo buss providing compression (Royal Compressor).

The video is footage from Goat Simulator, once again glitched beyond recognition with Acid Cam.

Noise Therapy: Session 012

BIRBSTrying out a new toy in this one, a free modular host called Bespoke Synth.https://www.bespokesynth.com/I’m enjoying it very much. 🙂 The audio here is …

Enjoy!

The main sound source in this one is the recently-released Particul (Reaktor ensemble), with plenty of effects, of course. Loid (my Lunetta-style modular setup) is also present, along with some hardware effects and feedback loops.

The video is an OBS capture of Id’s classic Quake FPS (running in the quakespasm engine), glitched out beyond recognition with Acid Cam. Here’s a screenshot showing the settings used to process the video:

Acid Cam settings for Therapy 011

Enjoy!

Noise Therapy: Session 011

Much of the sound here is coming from the recently-released Particul (Reaktor ensemble), available from the FSA website. Plenty of effects in use also, as we…

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from the game Superflight, processed with Acid Cam.

Noise Therapy: Session 009

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from th…

This one was made by processing the sound of a contact mic on a humidifier through hardware and software effects. The video is footage from the game Signal From Tolva, processed through a stack of 3 AcidCam filters. Enjoy!

Noise Therapy: Session 007

The audio in this one was made by putting a contact mic on my humidifier, and adding lots of effects, both hardware and software. As usual, feedback loops we…

The initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording, keeping the same effects and routing in place. The original recording was random text generated with Deep AI’s text generator API being read by Wavosaur’s VST Speek plugin and processed in various ways.

Noise Therapy: Session 005

Refried NoiseThe initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording…

Btw, I missed a post here on the last one (Session 004), here’s a link.