Lots of noise from a single sound source (Vult’s Trummor). Video is game footage processed with Acid Cam.

The VCV patch is available here.

Noise Therapy: Session 046

Lots of noise from a single sound source (Vult’s Trummor). Video is game footage processed with Acid Cam. https://vcvrack.com/ https://www.lostsidedead.biz/ The VCV patch is available here: https://www.fstateaudio.com/?page_id=120 Thanks for listening/watching! https://www.fstateaudio.com/

The noise in this one comes from Giorgio Sancristoforo’s test-equipment-for-audio emulator Berna 3. The video is footage from the game Superflight processed in Acid Cam.

Noise Therapy: Therapy 045

The noise in this one comes from Giorgio Sancristoforo’s test-equipment-for-audio emulator Berna 3. The video is footage from the game Superflight processed in Acid Cam. https://www.giorgiosancristoforo.net/ https://www.lostsidedead.biz/ https://superflightgame.com/ Thanks for listening/watching! https://www.fstateaudio.com/

Happy new year! This one is based largely on Lunetta-style concepts (via the Lunetta Modula modules in VCV Rack) for most of the sound generation. The video is footage from the game Eldritch run through Acid Cam, then processed further in TouchDesigner.

Noise Therapy: Session 044

Happy new year! This one is based largely on Lunetta-style concepts (via the Lunetta Modula modules in VCV Rack) for most of the sound generation. The video is footage from the game Eldritch run through Acid Cam, then processed further in TouchDesigner. https://vcvrack.com/ https://www.lostsidedead.biz/ https://derivative.ca/product/touchdesigner-non-commercial/77 The VCV patch is available from the FSA website: https://www.fstateaudio.com/?page_id=120 Thanks for listening/watching!

The VCV patch is available here.

The noise in this one was done with Bespoke Synth, using only built-in modules.

The video is a combination of my three current favorites: game footage processed in Acid Cam, with that output processed in Cathodemer, and then further processing and graphics generation done in Touch Designer.

Noise Therapy: Session 036

STROBE WARNING The noise in this one was done with Bespoke Synth, using only built-in modules. The patch will be made available from the FSA website, link below. https://www.bespokesynth.com/ The video is a combination of my three current favorites: game footage processed in Acid Cam, with that output processed in Cathodemer, and then further processing and graphics generation done in Touch Designer.

You can download the Bespoke patch right here or over at my patchstorage.com page.

Audio is a bit of noisy ambient soundscape from VCV Rack, the video was generated in TouchDesigner, with some slight post-processing (the glitchy bar-ghost trails) via Acid Cam. As usual, the final video was assembled in Kdenlive.

Noise Therapy: Session 035

Audio is a bit of noisy ambient soundscape from VCV Rack, the video was generated in TouchDesigner, with some slight post-processing (the glitchy bar-ghost trails) via Acid Cam. As usual, the final video was assembled in Kdenlive. https://vcvrack.com/ https://derivative.ca/product/touchdesigner-non-commercial/77 https://www.lostsidedead.biz/ https://kdenlive.org/ The VCV Rack and TouchDesigner patches are available from the FSA website, link below.

The VCV Rack and TouchDesigner patches are available here.

Audio here comes from VCV Rack, video is footage from Cathodemer, processed with Acid Cam. There are actually 2 layers of Cathodemer here, composited in Kdenlive.

Noise Therapy: Session 032

STROBE WARNINGAudio here comes from VCV Rack, video is footage from Cathodemer, processed with Acid Cam. There are actually 2 layers of Cathodemer here, comp…

The VCV patch is available here.

The audio here is noise from my hardware modular and outboard fx, processed with Bespoke Synth, plus a feedback loop which sends audio out from Bespoke to a hardware mixer (plus outboard fx) and back.

The video is footage from the game PAGAN: Autogeny, processed with Acid Cam.

Noise Therapy: Session 031

The audio here is noise from my hardware modular and fx, processed with Bespoke Synth, plus a feedback loop which sends audio out from Bespoke to the hardwar…