The audio in this one comes from a sample-mangling session done in Bespoke Synth, which was then brought into Bidule for further processing via hardware and software.

The video is footage from the game Ubermosh: Santicide, processed in Acid Cam.

Noise Therapy: Session 025

The audio in this one comes from a sample-mangling session done in Bespoke Synth, which was then brought into Bidule for further processing via hardware and …

The audio in this one comes from NANDroid, being processed in Plogue’s Bidule (with Autophage, among other things). The video is footage of the game Deer Simulator run through Acid Cam.

Noise Therapy: Session 015

Audio in this one comes from the recently-released VST3i NANDroid, which is free, and can be downloaded from the FSA website:https://www.fstateaudio.com/?pag…

The main sound source in this one is the recently-released Particul (Reaktor ensemble), with plenty of effects, of course. Loid (my Lunetta-style modular setup) is also present, along with some hardware effects and feedback loops.

The video is an OBS capture of Id’s classic Quake FPS (running in the quakespasm engine), glitched out beyond recognition with Acid Cam. Here’s a screenshot showing the settings used to process the video:

Acid Cam settings for Therapy 011

Enjoy!

Noise Therapy: Session 011

Much of the sound here is coming from the recently-released Particul (Reaktor ensemble), available from the FSA website. Plenty of effects in use also, as we…

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from the game Superflight, processed with Acid Cam.

Noise Therapy: Session 009

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from th…

This one was made by processing the sound of a contact mic on a humidifier through hardware and software effects. The video is footage from the game Signal From Tolva, processed through a stack of 3 AcidCam filters. Enjoy!

Noise Therapy: Session 007

The audio in this one was made by putting a contact mic on my humidifier, and adding lots of effects, both hardware and software. As usual, feedback loops we…

The initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording, keeping the same effects and routing in place. The original recording was random text generated with Deep AI’s text generator API being read by Wavosaur’s VST Speek plugin and processed in various ways.

Noise Therapy: Session 005

Refried NoiseThe initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording…

Btw, I missed a post here on the last one (Session 004), here’s a link.

This one is just Plugin Boutique’s Radio plugin being fed into “Autophage” random audio buffer recorder/players and various effects. Unfiltered Audio’s Sandman Pro and Glitchmachines‘ Fracture XY and Convex are the most important to the sound here. As usual, feedback is playing a heavy role too.

I used foobar2000 and Shpeck for the visuals here again, this time running the Winamp AVS plugin. While it can do cool visualizations, MilkDrop definitely runs better. That makes sense, as MD has been updated somewhat recently, just figured I’d mention it.

Full-size screenshot here.

I’ve started up the old “Noise Session” thing again, under a new name, and on YouTube this time. I know, it sucks, but it works. 🙂 I probably won’t be able to do these weekly like before, but I will try to keep them semi-regular.

I’ll be trying some different things, for example the video is just the visuals this time, with a screenshot posted here of the setup used. I might change that up. As usual, though I lack the bandwidth to do an actual live stream, this was recorded “live,” in one take.

As for details on what was used: Plogue’s Bidule was the DAW/host, and Glitch Machines‘ Palindrome and my recent Reaktor creation Loid’s Cousin were the sound sources there. These were joined by the hardware Loid and a feedback loop run out through a set of outputs on my audio interface to a channel on my mixer and back in through a pair of inputs. The mixer has another feedback loop set up with the old “delay send returned to a mixer channel” trick, and the PC feedback is being processed with that and other hardware fx. A bunch of fx plugins and Bidule processing are also in use, see the screenshot for details.

Noise Therapy: Session 001

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Some things have been added to the LiveSPICE, Bidule stuff, and Samples pages.

I’ve also started a Patreon page. Without going into too much detail, the last couple of years have been pretty rough, and I could sure use the support. There are a few exclusive SFZ packs available there now, and I plan to do other things like that here & there.

Also note that the broken links on the Bidule page have been fixed. Sorry about that. 🙂