Playing with a noisemaker called “funcsyn” that I made in Plogue’s Bidule. If you’re a Bidule user as well, you can get funcsyn from the Bidule page here. The Bidule project file is available at my patchstorage page.

Noise Therapy: Session 067

Playing with a noisemaker called “funcsyn” that I made in Plogue’s Bidule (link below). If you’re a Bidule user as well, you can get funcsyn from the FSA website. The Bidule project file is available here: https://patchstorage.com/noise-therapy-session-067/ Thanks for listening/watching!

This being the 52nd Noise Therapy means it’s the 2nd anniversary of these. I decided to do something with Bidule, since that’s where these things started. Thanks to all who have been here for any amount of that time!

Noise Therapy: Session 052

This being the 52nd Noise Therapy means it’s the 2nd anniversary of these. I decided to do something with Bidule, since that’s where these things started. Thanks to all who have been here for any amount of that time!

The Bidule patch can be downloaded here or at my patchstorage page.

The audio in this one comes from a sample-mangling session done in Bespoke Synth, which was then brought into Bidule for further processing via hardware and software.

The video is footage from the game Ubermosh: Santicide, processed in Acid Cam.

Noise Therapy: Session 025

The audio in this one comes from a sample-mangling session done in Bespoke Synth, which was then brought into Bidule for further processing via hardware and …

The audio in this one comes from NANDroid, being processed in Plogue’s Bidule (with Autophage, among other things). The video is footage of the game Deer Simulator run through Acid Cam.

Noise Therapy: Session 015

Audio in this one comes from the recently-released VST3i NANDroid, which is free, and can be downloaded from the FSA website:https://www.fstateaudio.com/?pag…

The main sound source in this one is the recently-released Particul (Reaktor ensemble), with plenty of effects, of course. Loid (my Lunetta-style modular setup) is also present, along with some hardware effects and feedback loops.

The video is an OBS capture of Id’s classic Quake FPS (running in the quakespasm engine), glitched out beyond recognition with Acid Cam. Here’s a screenshot showing the settings used to process the video:

Acid Cam settings for Therapy 011

Enjoy!

Noise Therapy: Session 011

Much of the sound here is coming from the recently-released Particul (Reaktor ensemble), available from the FSA website. Plenty of effects in use also, as we…

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from the game Superflight, processed with Acid Cam.

Noise Therapy: Session 009

The sounds in this one come from a 7-string Ibanez guitar being processed in Bidule, with amp/pedal sims & other stuff. The video is footage captured from th…

This one was made by processing the sound of a contact mic on a humidifier through hardware and software effects. The video is footage from the game Signal From Tolva, processed through a stack of 3 AcidCam filters. Enjoy!

Noise Therapy: Session 007

The audio in this one was made by putting a contact mic on my humidifier, and adding lots of effects, both hardware and software. As usual, feedback loops we…

The initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording, keeping the same effects and routing in place. The original recording was random text generated with Deep AI’s text generator API being read by Wavosaur’s VST Speek plugin and processed in various ways.

Noise Therapy: Session 005

Refried NoiseThe initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording…

Btw, I missed a post here on the last one (Session 004), here’s a link.

This one is just Plugin Boutique’s Radio plugin being fed into “Autophage” random audio buffer recorder/players and various effects. Unfiltered Audio’s Sandman Pro and Glitchmachines‘ Fracture XY and Convex are the most important to the sound here. As usual, feedback is playing a heavy role too.

I used foobar2000 and Shpeck for the visuals here again, this time running the Winamp AVS plugin. While it can do cool visualizations, MilkDrop definitely runs better. That makes sense, as MD has been updated somewhat recently, just figured I’d mention it.

Full-size screenshot here.