A “how-to” video on using feedback loops in Reaper:

Fun with feedback loops in Reaper – Steemit

In this video, I show you how to use feedback loops in the Reaper DAW, and cover some of the possibilities. This video… by fstateaudio

You can grab the project file here:

fsa-reaperfeeddemo.zip

Note that this doesn’t include the sample used in the video, just load any sample into the ReaSamplomatic in the track labeled “snare”.

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Second episode of Monday Night Noise Sessions is up on DLive:

Fugue State Audio – Monday Night Noise Session 002 – Steemit

Second episode of Monday Night Noise Sessions, recorded “live”, no editing (I lack the bandwidth to do a proper live stream). Audio is a mix of hardware and software. Video is an OBS screen capture of the program I was using to generate/process the sound (Plogue’s Bidule), with VSXu providing additional visuals.

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I’ve decided to start writing a series of articles about obscure audio software on Steemit, first up is Bidule.

Obscure Audio Software: Plogue Bidule – Steemit

This will be an ongoing series of articles, though I’m thinking it might only be every other week or so, since there’s only so many obscure bits of audio software out there worth talking about, and in the case of things I may not be familiar with, I want to have some time to get into it.

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Due to some uploading issues, the first one was more of a “Tuesday Morning Noise Session”, but oh well. This is a new thing I’m planning to do regularly. Each one will be a bit different, but the idea is to do some type of live-recorded (no audio editing) audio/video noise session every Monday night on Steemit/DLive. I don’t have the bandwidth to do an actual live stream, so the videos will be pre-recorded, but the audio recording of the performance will be left as-is. The first one was posted late last night:

Fugue State Audio – Monday Night Noise Session 001 – Steemit

Note: upload issues make this more of a “Tuesday Morning Noise Session”, oh well. First of hopefully many weekly noise sessions for DLive, recorded “live”, no editing (I lack the bandwidth to do a proper live stream). Audio is a mix of hardware and software.

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