Been working on something here… this synth uses a non-standard sort of waveshaping/distortion to generate sounds. As with most FSA stuff, the sounds it makes can be pretty ugly. The waveshaping bit can produce aliasing, and no effort has been made to prevent that. Most of the rest of the synth will be familiar to anyone who has used subtractive synthesis: envelopes, filters, etc. The one other novel thing about this unit (to be called the “Shapeulator”) is that there is a resonator before the filter. The resonator uses tuned delays to bolster the sound, and these delays can be modulated to produce chorusing sorts of sounds and other things. Here’s a little sound demo:

Join my Patreon if you would like early access. The synth is mostly done, just needs the GUI finished and presets made. I will be putting an early version without these things up for patrons.

About 0:40 in, something glitched out in this one, but it kept sounding cool, so I went with it. Sound sources in this one are Klevgrand’s Pipa and iZotope’s Iris being driven by HoRNet’s HATEFISh Euclidean sequencer, with some additional MIDI mangling being done with some of Bidule’s built-in tools. Lots of effects and feedback as usual.

Noise Therapy: Session 006

About 0:40 in, something glitched out in this one, but it kept sounding cool, so I went with it. Sound sources in this one are Klevgrand’s Pipa and iZotope’s…

 

FourHead screenshot

FourHead was developed for the 2021 KVR Developer Challenge, which is currently in the voting stage. It isn’t really a delay or granulator, though it lives in that realm. It’s based on an audio buffer which constantly records the input in chunks. This buffer is then read by four “play heads” which play it back as looped segments.

More info can be found on the VST page or the product page at KVR, where it can also be downloaded.

You must be a member of the KVR forums to vote, but anyone can download the entries.