Latest episode is up on Steemit:

Fugue State Audio – Monday Night Noise Session 003 – Steemit

Welcome to the latest edition of Monday Night Noise Sessions! This one links back to another post I made recently, in which I used databending to process a photo into glitch art, see Rorschach on Acid. The process involved converting the original image into raw data and importing it into Sound Forge for processing with audio effects.

A “how-to” video on using feedback loops in Reaper:

Fun with feedback loops in Reaper – Steemit

In this video, I show you how to use feedback loops in the Reaper DAW, and cover some of the possibilities. This video… by fstateaudio

You can grab the project file here:

fsa-reaperfeeddemo.zip

Note that this doesn’t include the sample used in the video, just load any sample into the ReaSamplomatic in the track labeled “snare”.

Second episode of Monday Night Noise Sessions is up on DLive:

Fugue State Audio – Monday Night Noise Session 002 – Steemit

Second episode of Monday Night Noise Sessions, recorded “live”, no editing (I lack the bandwidth to do a proper live stream). Audio is a mix of hardware and software. Video is an OBS screen capture of the program I was using to generate/process the sound (Plogue’s Bidule), with VSXu providing additional visuals.

Due to some uploading issues, the first one was more of a “Tuesday Morning Noise Session”, but oh well. This is a new thing I’m planning to do regularly. Each one will be a bit different, but the idea is to do some type of live-recorded (no audio editing) audio/video noise session every Monday night on Steemit/DLive. I don’t have the bandwidth to do an actual live stream, so the videos will be pre-recorded, but the audio recording of the performance will be left as-is. The first one was posted late last night:

Fugue State Audio – Monday Night Noise Session 001 – Steemit

Note: upload issues make this more of a “Tuesday Morning Noise Session”, oh well. First of hopefully many weekly noise sessions for DLive, recorded “live”, no editing (I lack the bandwidth to do a proper live stream). Audio is a mix of hardware and software.