About 0:40 in, something glitched out in this one, but it kept sounding cool, so I went with it. Sound sources in this one are Klevgrand’s Pipa and iZotope’s Iris being driven by HoRNet’s HATEFISh Euclidean sequencer, with some additional MIDI mangling being done with some of Bidule’s built-in tools. Lots of effects and feedback as usual.
The initial sound source in this one is a recording I wasn’t completely happy with, so I replaced the original sound sources with that recording, keeping the same effects and routing in place. The original recording was random text generated with Deep AI’s text generator API being read by Wavosaur’s VST Speek plugin and processed in various ways.
This one is just Plugin Boutique’s Radio plugin being fed into “Autophage” random audio buffer recorder/players and various effects. Unfiltered Audio’s Sandman Pro and Glitchmachines‘ Fracture XY and Convex are the most important to the sound here. As usual, feedback is playing a heavy role too.
I used foobar2000 and Shpeck for the visuals here again, this time running the Winamp AVS plugin. While it can do cool visualizations, MilkDrop definitely runs better. That makes sense, as MD has been updated somewhat recently, just figured I’d mention it.
The sounds an old arcade machine might make if it could hallucinate.The audio in this one was generated entirely with the excellent (and free!) VCV Rack software modular synth. You can download the patch and a list of the modules used below:
I’ve started up the old “Noise Session” thing again, under a new name, and on YouTube this time. I know, it sucks, but it works. 🙂 I probably won’t be able to do these weekly like before, but I will try to keep them semi-regular.
I’ll be trying some different things, for example the video is just the visuals this time, with a screenshot posted here of the setup used. I might change that up. As usual, though I lack the bandwidth to do an actual live stream, this was recorded “live,” in one take.
As for details on what was used: Plogue’s Bidule was the DAW/host, and Glitch Machines‘ Palindrome and my recent Reaktor creation Loid’s Cousin were the sound sources there. These were joined by the hardware Loid and a feedback loop run out through a set of outputs on my audio interface to a channel on my mixer and back in through a pair of inputs. The mixer has another feedback loop set up with the old “delay send returned to a mixer channel” trick, and the PC feedback is being processed with that and other hardware fx. A bunch of fx plugins and Bidule processing are also in use, see the screenshot for details.